AbstractWith this thesis, we wanted to develop a generic war game, easily convertible to various game universes and highly modifiable. Next to a study of some specific gaming concepts, we tried to emphasize both generality and portability of our java application, mainly thanks to a logical architecture based on the complementing interfaces, abstract and real classes, and by systematically using the archetypal Sun classes (mainly for the graphical interface). We decided to implement a minimal example game centered on the Pacific War to show not only the program’s generality but also it’s real gaming capabilities. Even if our development wasn’t as systematic and thorough full as was originally planned –some of our preconceptions being found misguided-, we hope we hereby managed to pinpoint several peculiar concepts often
found in such kind of programs and to ready a working basis for potential future works furthering some of the aspects we so briefly described in our work.
|Date of Award||2002|
|Supervisor||Jean-Paul Leclercq (Supervisor)|
Boîte à outils pour jeux de stratégie
Dubois, Y. (Author). 2002
Student thesis: Master types › Master in Computer science