RésuméIn recent years, the video game field has been used a lot for testing machine learning algorithms but none of them specifically targeted the classification of replays of video games. This is why this master thesis is oriented towards the automatic annotation of replays using HMMs.
Several formats of replay files exist, and the format that is used during this master thesis is one using multivariate times series in order to represent the game’s state at any given moment of a replay.
The usability of HMMs for the replay annotation problem has been evaluated using three experiments and the results are that HMMs could be useful for some annotations but more experiments have to be conducted in order to have a final word.
|la date de réponse||23 juin 2020|
|Superviseur||Benoît Frénay (Promoteur)|