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Résumé
This article presents a study of the tangible devices supporting children (aged 2 to 12) in their learning of basic programming concepts. Twenty devices are examined through two perspectives: Fishkin's taxonomy and an original classification from the authors. The latter focuses on two aspects: didactics, by trying to identify the concepts implemented by the child, and the interaction modalities made available to a child to communicate and interact with the device. Innovation tracks in terms of interaction design are suggested and opportunities to continue this study, particularly with regard to the assimilation of concepts by the child, are presented.
langue originale | Anglais |
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titre | IHM 2018 - Actes de la 30ieme Conference Francophone sur l''Interaction Homme-Machine |
Editeur | ACM Press |
Pages | 241-249 |
Nombre de pages | 9 |
ISBN (Electronique) | 9781450351096 |
Les DOIs | |
Etat de la publication | Publié - 23 oct. 2018 |
Evénement | IHM 2018: Conférence francophone sur l'interaction homme-machine - Brest, France Durée: 23 oct. 2018 → 26 oct. 2018 https://ihm2018.afihm.org/ |
Série de publications
Nom | IHM 2018 - Actes de la 30ieme Conference Francophone sur l''Interaction Homme-Machine |
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Une conférence
Une conférence | IHM 2018 |
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Titre abrégé | IHM |
Pays/Territoire | France |
La ville | Brest |
période | 23/10/18 → 26/10/18 |
Adresse Internet |