TY - JOUR
T1 - SEGAE
T2 - An online serious game to learn agroecology
AU - Jouan, Julia
AU - Carof, Matthieu
AU - Baccar, Rim
AU - Bareille, Nathalie
AU - Bastian, Suzanne
AU - Brogna, Delphine
AU - Burgio, Giovanni
AU - Couvreur, Sébastien
AU - Cupiał, Michał
AU - Dufrêne, Marc
AU - Dumont, Benjamin
AU - Gontier, Philippe
AU - Jacquot, Anne Lise
AU - Kański, Jarosław
AU - Magagnoli, Serena
AU - Makulska, Joanna
AU - Pérès, Guénola
AU - Ridier, Aude
AU - Salou, Thibault
AU - Sgolastra, Fabio
AU - Szeląg-Sikora, Anna
AU - Tabor, Sylwester
AU - Tombarkiewicz, Barbara
AU - Węglarz, Andrzej
AU - Godinot, Olivier
N1 - Funding Information:
This research was funded by the European Commission through the Erasmus+ program (project no. 2017-1-FR01-KA203-037254 ) and by the French Chair of Agroecology . This publication is binding only on its authors, and the Commission is not responsible for any use which may be made of the information contained therein.
Funding Information:
This research was funded by the European Commission through the Erasmus+ program (project no. 2017-1-FR01-KA203-037254) and by the French Chair of Agroecology. This publication is binding only on its authors, and the Commission is not responsible for any use which may be made of the information contained therein. The authors thank Professor Leonardo Nanni Costa (DISTAL, University of Bologna) for his assistance in providing all information about the Italian animal module. The authors also thank Succubus Interactive for the expertise in serious game design and Michael Corson for proofreading the manuscript's English.
Publisher Copyright:
© 2021 Elsevier Ltd
PY - 2021/6
Y1 - 2021/6
N2 - CONTEXT: There is growing evidence that agroecology can reconcile the environmental, economic, and social pillars of agricultural sustainability. However, teaching and learning agroecology is challenging, especially since most agricultural graduate programs in Europe are not adapted to teach the diversity of its related practices. OBJECTIVE: To improve agroecology learning, we built the online simulation game SEGAE. This article illustrates the game's relevance for learning agroecology. METHODS: The game is based on a modeling framework that gamifies the implementation of agroecological practices in an integrated crop-livestock farm and assesses their impacts on sustainability. To do so, SEGAE is based on an output-oriented approach that represents impacts of practices on various indicators. These impacts are included in a matrix, which is associated with a dynamic graphical interface accessible to players. Two examples of game sessions were developed to illustrate the game's potential. RESULTS AND CONCLUSIONS: In the first example, players can gain knowledge about agroecological practices by implementing practices that improve soil quality and assessing their impacts on sustainability. Results of this example place the farm's improved overall sustainability into perspective with its reduced food production potential. In the second example, players can improve their skills in transition management and acquire a systems approach by converting the farm to organic farming within five years. Results of this example prompt discussion of the steps needed to obtain organic certification and the coherence between crop and animal production needed to foster sustainability. SIGNIFICANCE: SEGAE was designed to strengthen European training in agroecology, and active contributions from users would help to improve this tool, extend it to new farming systems and forge connections within the community of teachers working on agroecology.
AB - CONTEXT: There is growing evidence that agroecology can reconcile the environmental, economic, and social pillars of agricultural sustainability. However, teaching and learning agroecology is challenging, especially since most agricultural graduate programs in Europe are not adapted to teach the diversity of its related practices. OBJECTIVE: To improve agroecology learning, we built the online simulation game SEGAE. This article illustrates the game's relevance for learning agroecology. METHODS: The game is based on a modeling framework that gamifies the implementation of agroecological practices in an integrated crop-livestock farm and assesses their impacts on sustainability. To do so, SEGAE is based on an output-oriented approach that represents impacts of practices on various indicators. These impacts are included in a matrix, which is associated with a dynamic graphical interface accessible to players. Two examples of game sessions were developed to illustrate the game's potential. RESULTS AND CONCLUSIONS: In the first example, players can gain knowledge about agroecological practices by implementing practices that improve soil quality and assessing their impacts on sustainability. Results of this example place the farm's improved overall sustainability into perspective with its reduced food production potential. In the second example, players can improve their skills in transition management and acquire a systems approach by converting the farm to organic farming within five years. Results of this example prompt discussion of the steps needed to obtain organic certification and the coherence between crop and animal production needed to foster sustainability. SIGNIFICANCE: SEGAE was designed to strengthen European training in agroecology, and active contributions from users would help to improve this tool, extend it to new farming systems and forge connections within the community of teachers working on agroecology.
KW - Agroecological practices
KW - Crop-livestock integration
KW - Sustainability
KW - Systems approach
KW - Transition management
UR - http://www.scopus.com/inward/record.url?scp=85105830789&partnerID=8YFLogxK
U2 - 10.1016/j.agsy.2021.103145
DO - 10.1016/j.agsy.2021.103145
M3 - Article
AN - SCOPUS:85105830789
SN - 0308-521X
VL - 191
JO - Agricultural Systems
JF - Agricultural Systems
M1 - 103145
ER -