Activités par an
Résumé
In the past years, everyday life has been profoundly transformed by the development and widespread of digital technologies. Gen- eral, as well as specialized audiences, have to face an ever-increasing amount of knowledge and learn new abilities. This rst edition of the EASEAI workshop tried to address that challenge by look- ing at software engineering, education, and arti cial intelligence research elds to explore how they can be combined. Speci cally, we brought together researchers, teachers, and practitioners who use advanced software engineering tools and arti cial intelligence techniques in education. And researchers and teachers in edu- cation science who address the problem of improving the aware- ness regarding digital technologies through a transgenerational and transdisciplinary range of students.
langue originale | Anglais |
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Pages (de - à) | 25-27 |
Nombre de pages | 3 |
journal | Software Engineering Notes |
Volume | 45 |
Numéro de publication | 1 |
Les DOIs | |
Etat de la publication | Publié - 22 janv. 2020 |
Empreinte digitale
Examiner les sujets de recherche de « Report from the 1st Int. Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI '19) ». Ensemble, ils forment une empreinte digitale unique.Activités
- 1 Participation à un atelier/workshop, un séminaire, un cours
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1st ACM SIGSOFT International Workshop on Education through Advanced Software Engineering and Artificial Intelligence, EASEAI 2019, co-located with ESEC/FSE 2019
Vanderose, B. (Organisateur), FRENAY, B. (Organisateur), HENRY, J. (Organisateur) & DEVROEY, X. (Organisateur)
19 août 2019Activité: Participation ou organisation d'un événement › Participation à un atelier/workshop, un séminaire, un cours