Opening the black box of gameful experience: Implications for gamification process design

Résultats de recherche: Contribution à un journal/une revueArticle

Résumé

Gamification is attracting the attention of practitioners and researchers because of its power to generate experiential value for users. However, despite its wide adoption by managers, the practice is poorly conceptualized. In response to this theoretical gap, we propose a set of foundational propositions developed using a microfoundational approach. We explain gameful experience, and we construct a conceptual framework that depicts the underlying process. We expand prior research on the topic through the notion of gameplay. Our conceptual discussion of gamification suggests a research agenda that can stimulate further academic efforts.

langue originaleAnglais
Numéro d'article101882
journalJournal of Retailing and Consumer Services
Volume52
Les DOIs
étatPublié - janv. 2020

Empreinte digitale

Process design
Black box
Research agenda
Managers
Conceptual framework

Citer ceci

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abstract = "Gamification is attracting the attention of practitioners and researchers because of its power to generate experiential value for users. However, despite its wide adoption by managers, the practice is poorly conceptualized. In response to this theoretical gap, we propose a set of foundational propositions developed using a microfoundational approach. We explain gameful experience, and we construct a conceptual framework that depicts the underlying process. We expand prior research on the topic through the notion of gameplay. Our conceptual discussion of gamification suggests a research agenda that can stimulate further academic efforts.",
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Opening the black box of gameful experience : Implications for gamification process design. / Leclercq, Thomas; Poncin, Ingrid; Hammedi, Wafa.

Dans: Journal of Retailing and Consumer Services, Vol 52, 101882, 01.2020.

Résultats de recherche: Contribution à un journal/une revueArticle

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AU - Hammedi, Wafa

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