After a brief introduction to the RoboCupRescue simulation project, we present good technics to develop effective algorithms for the annual competitions. First, we describe a layer division of the program: three layers to easily divide the programmers' work. Then, we give the behavious algorithms we have implemented in view of participating in the 2002 competition in Fukuoka. Finally, we present a comparison between the results obtained with our algorithms and those of the winner of the 2001 RoboCupRescue competition, YabAI.
|journal||Proceedings of the 3rd Agentcities Information Day (iD3) - Barcelona (Spain), 06-08 February 2003|
|Etat de la publication||Publié - 2003|