Résumé
This paper aims to study a creative practice widespread in video game cultures: “ROM hacking”. By examining with the tools of rhetoric a defined corpus of ROM hacks derived from 『Pokémon』 games, the presentation will show that the formal construction of these derivative works demonstrates less a free or subversive transformation than a fairly strict respect for the original games’ conventions. By reproducing the structure of official 『Pokémon 』games, these fan productions become mirrors revealing their internal grammar. In this way, hacks can be game analysis tools.
langue originale | Anglais |
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Etat de la publication | Publié - 2 mars 2018 |
Evénement | DiGRA JAPAN 8th Annual Conference: 「ゲーム、その自由な世界」 - Fukuoka Institute of Technology, Fukuoka, Japon Durée: 2 mars 2018 → 3 mars 2018 http://digrajapan.org/conf8th/ |
Colloque
Colloque | DiGRA JAPAN 8th Annual Conference: 「ゲーム、その自由な世界」 |
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Pays/Territoire | Japon |
La ville | Fukuoka |
période | 2/03/18 → 3/03/18 |
Adresse Internet |
mots-clés
- videogames
- game studies
- modding
- hacking
- Pokémon
- rhetoric
- détournement