Abstract
This paper presents theoretical and empirical results about user-defined gesture preferences for squeezable objects by focusing on a particular object: a deformable cushion. We start with a theoretical analysis of potential gestures for this squeezable object by defining a multi-dimension taxonomy of squeeze gestures composed of 82 gesture classes. We then empirically analyze the results of a gesture elicitation study resulting in a set of N=32 participants X 21 referents = 672 elicited gestures, further classified into 26 gesture classes. We also contribute to the practice of gesture elicitation studies by explaining why we started from a theoretical analysis (by systematically exploring a design space of potential squeeze gestures) to end up with an empirical analysis (by conducting a gesture elicitation study afterward): the intersection of the results from these sources confirm or disconfirm consensus gestures. Based on these findings, we extract from the taxonomy a subset of recommended gestures that give rise to design implications for gesture interaction with squeezable objects.
Original language | English |
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Pages (from-to) | 73-102 |
Number of pages | 30 |
Journal | Proceedings of the ACM on Human-Computer Interaction |
Volume | 6 |
Issue number | ISS |
DOIs | |
Publication status | Published - 14 Nov 2022 |
Externally published | Yes |
Keywords
- Deformable User Interfaces
- Design Guidelines
- Gesture Elicitation Study
- Gesture User Interfaces
- Shape-Changing Interfaces
- Squeezable object
- Wearable computing