TY - GEN
T1 - Extending the World-in-Miniature Metaphor to Access Situated Information in a Pervasive Augmented Reality Environment
AU - Septon, Thibaut
AU - Cauz, Maxime
AU - Dumas, Bruno
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Recently, the concept of Pervasive Augmented Reality (PAR) was introduced. It is defined as a continuous use of Augmented Reality (AR), where the information displayed comes from applications simultaneously opened by the user or from situated and embedded information placed by various sources. This can lead to potential information clutter. Additionally, PAR environments apply physical constraints over users due to the nature of their displayed information, forcing users to walk to get to situated or embedded information in the environment if they want more details. This work explores the use of the World-in-Miniature (WiM) metaphor inside a PAR context and extends this technique to better fit the constraints implied by such a context: 1) search and filter information of use wherever it might be, 2) access potentially distant and/or occluded information without any required physical movement, and 3) keep context of distant and situated information. Our contributions are an extension to the WiM metaphor and the evaluation of a fully working prototype through the User Experience Questionnaire (UEQ) with results coming from 26 participants.
AB - Recently, the concept of Pervasive Augmented Reality (PAR) was introduced. It is defined as a continuous use of Augmented Reality (AR), where the information displayed comes from applications simultaneously opened by the user or from situated and embedded information placed by various sources. This can lead to potential information clutter. Additionally, PAR environments apply physical constraints over users due to the nature of their displayed information, forcing users to walk to get to situated or embedded information in the environment if they want more details. This work explores the use of the World-in-Miniature (WiM) metaphor inside a PAR context and extends this technique to better fit the constraints implied by such a context: 1) search and filter information of use wherever it might be, 2) access potentially distant and/or occluded information without any required physical movement, and 3) keep context of distant and situated information. Our contributions are an extension to the WiM metaphor and the evaluation of a fully working prototype through the User Experience Questionnaire (UEQ) with results coming from 26 participants.
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Mixed / augmented reality
UR - http://www.scopus.com/inward/record.url?scp=85180362928&partnerID=8YFLogxK
U2 - 10.1109/ismar-adjunct60411.2023.00116
DO - 10.1109/ismar-adjunct60411.2023.00116
M3 - Conference contribution
AN - SCOPUS:85180362928
T3 - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
SP - 543
EP - 548
BT - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
A2 - Bruder, Gerd
A2 - Olivier, Anne-Helene
A2 - Cunningham, Andrew
A2 - Peng, Evan Yifan
A2 - Grubert, Jens
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
Y2 - 16 October 2023 through 20 October 2023
ER -