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Abstract
Beat gestures are biphasic up-and-down or back-and-forth movements of hand(s) that are associated with a specific meaning, such as in speech, or without, such as in rhythmic commands. Incorporating beat gesture recognition into user interface engineering involves dynamic recognition of hand pose, identification of movement direction, and calculation of beat number and frequency. We demonstrate a game that uses beat gestures for musical rhythm learning. We aim to understand the impact of real-time embodiment and guidance visualizations synthesizing user hands and gestures and considering the distance between virtual and real worlds.
Original language | English |
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Title of host publication | EICS 2023 Companion - Companion of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems |
Subtitle of host publication | Posters and Demos track |
Publisher | ACM Press |
Pages | 76-78 |
Number of pages | 3 |
ISBN (Electronic) | 979-8-4007-0206-8/23/06 |
DOIs | |
Publication status | Published - 27 Jun 2023 |
Publication series
Name | EICS 2023 Companion - Companion of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems |
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Keywords
- Gesture-based user interfaces
- gesture recognition
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Dive into the research topics of 'Engineering User Interfaces with Beat Gestures'. Together they form a unique fingerprint.Activities
- 1 Participation in conference
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15th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
Maxime ANDRE (Contributor)
28 Jun 2023 → 30 Jun 2023Activity: Participating in or organising an event types › Participation in conference
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La faculté d’Informatique et ses étudiants présents au KIKK Festival namurois 2021
17/12/21
1 item of Media coverage
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