Abstract

This article focuses on the field of virtual cities and, more specifically, addresses the question of the existence of one or several development models for these cyber spaces, in other words models which underlie their social structure. This question, which is essentially theoretical in nature, was brought to the fore following observation of severa cases of cybercities in Europe and after having examined existing literature on the subject. Observation of these particular cases makes it possible to discern several broad trends, and to establish three principal development models: the blueprint model, the flexible model and the open model. These models reduce a certain number of uncertainties linked with the development of these cities and, more specifically perhaps, certain difficulties tied to managing these projects such as the instability of the technology, users' involvement in the projects' development and the virtual city's borders.
Original languageEnglish
Pages (from-to)59-74
Number of pages16
JournalCommunications & Stratégies
Volume39
Publication statusPublished - 2000

Fingerprint

development model
development project
social structure
uncertainty
trend

Keywords

  • development model
  • digital cities
  • case study

Cite this

Van Bastelaer, Béatrice ; Lobet-Maris, Claire. / Development Models for Virtual Cities. In: Communications & Stratégies. 2000 ; Vol. 39. pp. 59-74.
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Development Models for Virtual Cities. / Van Bastelaer, Béatrice; Lobet-Maris, Claire.

In: Communications & Stratégies, Vol. 39, 2000, p. 59-74.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Development Models for Virtual Cities

AU - Van Bastelaer, Béatrice

AU - Lobet-Maris, Claire

PY - 2000

Y1 - 2000

N2 - This article focuses on the field of virtual cities and, more specifically, addresses the question of the existence of one or several development models for these cyber spaces, in other words models which underlie their social structure. This question, which is essentially theoretical in nature, was brought to the fore following observation of severa cases of cybercities in Europe and after having examined existing literature on the subject. Observation of these particular cases makes it possible to discern several broad trends, and to establish three principal development models: the blueprint model, the flexible model and the open model. These models reduce a certain number of uncertainties linked with the development of these cities and, more specifically perhaps, certain difficulties tied to managing these projects such as the instability of the technology, users' involvement in the projects' development and the virtual city's borders.

AB - This article focuses on the field of virtual cities and, more specifically, addresses the question of the existence of one or several development models for these cyber spaces, in other words models which underlie their social structure. This question, which is essentially theoretical in nature, was brought to the fore following observation of severa cases of cybercities in Europe and after having examined existing literature on the subject. Observation of these particular cases makes it possible to discern several broad trends, and to establish three principal development models: the blueprint model, the flexible model and the open model. These models reduce a certain number of uncertainties linked with the development of these cities and, more specifically perhaps, certain difficulties tied to managing these projects such as the instability of the technology, users' involvement in the projects' development and the virtual city's borders.

KW - development model

KW - digital cities

KW - case study

M3 - Article

VL - 39

SP - 59

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JO - Communications and strategies

JF - Communications and strategies

SN - 1157-8637

ER -