INIS
education
100%
programming
85%
artificial intelligence
77%
children
66%
inventories
61%
teaching
42%
computers
40%
engineering
40%
computer codes
36%
design
26%
machine learning
25%
resources
25%
synthesis
24%
reflection
24%
people
24%
schools
19%
interactions
19%
tools
17%
learning
14%
assessments
14%
increasing
12%
france
12%
classification
12%
belgium
12%
schedules
12%
robots
12%
barriers
10%
data
9%
information
8%
range
8%
devices
7%
universities
7%
assignments
7%
coupling
6%
interfaces
6%
reliability
6%
shape
5%
interventions
5%
Keyphrases
Nutshell
24%
Intelligent Technology
24%
Emergent Technologies
24%
Intelligent Robots
24%
Hands-on Activities
24%
Robotics
18%
Digital Competence
12%
Role-playing Game
12%
K-12
12%
Childrens
12%
Artificial Intelligence Research
12%
Digital Education
12%
Conceptual Metaphor
12%
Digital Technology
12%
Educational Project
12%
Basic Programming
12%
Tangible Media
12%
Tangible Programming
12%
Programming Concepts
12%
Interaction Design
12%
Art Classification
12%
Programming for children
12%
Technical Skills
12%
Ethical Sensitivity
12%
Critical Users
12%
Strategy Method
12%
Articial Intelligence
12%
Critical Sensitivity
12%
Tangible Interfaces
12%
Augmented Reality Interaction
12%
Tangible Interaction
12%
Programming Novices
12%
Augmented Reality
12%
Variable Programming
12%
Object-oriented Programming
12%
Teenagers
12%
Emotion Synthesis
12%
Living Metaphor
8%
Cross-generational
6%
Engineering Education Research
6%
AI Education
6%
AI Research
6%
Science Media
6%
Media Literacy Education
6%
Artificial Intelligence Systems
6%
Artificial Intelligence
6%
Variable Assignment
6%
Concept Inventory
6%
Business Engineering
6%
Computer Science Education
6%
Computer Science
Artificial Intelligence
50%
Software Engineering
24%
Critical Reflection
24%
introductory programming course
18%
Close Collaboration
18%
Computer Science
15%
Object Oriented Programming
12%
Undergraduate Student
12%
Game Playing
12%
Interaction Design
12%
Robot
12%
Augmented Reality
12%
Finite-State Machine
12%
Intelligence Research
10%
Software Engineering Education
10%
Transdisciplinary
10%
Technical Skill
9%
programming course
7%
Novice Programmer
6%
tangible interface
6%